GLM-5.1 Hands-On Test – Is THIS a Frontier Coding Model?
Автор: Bijan Bowen
Загружено: 2026-03-28
Просмотров: 38648
Описание:
Timestamps:
00:00 - Intro
00:40 - First Look
01:11 - Technical Look
02:01 - Testing Methodology
03:04 - Potential Size
03:32 - Browser OS Tests
04:07 - First Browser OS Result
08:39 - Second Browser OS Result
11:26 - Subway Scene Test
12:04 - Flight Combat Simulator Test
13:59 - Flight Sim Improvement Test
14:34 - Subway Scene Result
16:18 - Second Flight Sim Result
19:25 - Final Flight Improvement Test
20:37 - 3D Printer Simulation Result
23:30 - C++ Skate Game Test
26:41 - Skate Result Improvement Test
28:58 - Results Overview
31:44 - Frustrating Issues
32:47 - Closing Thoughts
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In this video, we take a first look at GLM-5.1, testing its performance across a range of real-world tasks. The goal is to evaluate how the model handles reasoning, coding, and simulation scenarios in practical use.
We begin with a technical overview and testing methodology, then move into a series of hands-on tests. These include browser-based OS workflows, simulation tasks, scene generation, flight combat scenarios, 3D printer outputs, and C++ game development.
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