A Quick Explanation on How Procedural Generation Works in No Man's Sky
Автор: TheHappieCat
Загружено: 2016-08-14
Просмотров: 60008
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This is a 5 minute version of some of the cool math and concepts behind No Man's Sky's procedurally generated terrain. I'll do more videos on the actual algorithms behind these concepts in future videos, new stuff every weekend!
This one was shorter and a little late because I just had my first exhausting week of work :) Thank you for 20,000 subscribers, all of you are the best.
I did a stream of NMS yesterday, which you can see here: • Видео
Please let me know if my stream archives accidentally get in your sub boxes, or if you'd like me to move live events somewhere else. I think I am going to stream from this channel from time to time, but upload the archives to my second channel. I don't want anyone to be spammed, as this is not a gameplay channel.
The creator of the really cool 3D fractals in the video: • Like in a dream - 3D fractal trip
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