Battlefield 6 - SEA Region Vs. NA Region - IWNet and Vince Zampella
Автор: Samsv1
Загружено: 2025-08-15
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SEA vs NA Battlefield 6 — and How Vince Zampella Killed the Scene and why he should step down
[Opening — Hook]
"SEA region is running absolute circles around NA these days. It's not just talent... it's history. That history begain with one man - Vince Zampella - and decisions made over a decade ago which gutted competitive shooter culture in North America."
[Segment 1 — Gameplay Comparison Setup]
"What you’re seeing here is me playing Battlefield 6 at a pro level on SEA servers versus NA- servers. At the most fundamental level though, understand that, with the Frostbite engine, the advantage the best players have historically has been with their CPU, this is the main culprit behind damage getting zipped into the update resulting in instant deaths and why the best teams have historically had the best hardware. Drunkzz a Battlefield Developer and a player who has been involved in competitive E-Sports in Battlefield, has made some reference to this, so it seems that it's likely in this new Frostbite edition that hardware disparity is going to matter less. It just so happens that Asian economies are just better for young people, they have more money in hardware and they have more disposable income in game and they simply have a larger player pool of eligible players that can play at a high level. Which you will readily experience first hand if you play in both regions.
"And here’s the thing — it hasn’t always been like this. SEA’s skill floor has risen dramatically over the last 8 years. Meanwhile, NA’s has continued to flounder. For whatever reason, the regional culture in SEA thrives in the live-service environment, where the crème de la crème naturally rises to the top. In contrast, NA culture continues to degenerate into nepotism, where it was previously better served in a distributed environment with dedicated servers and private environments and peronsalized moderation tools.
[Segment 2 — Vince Zampella & IWNet]
"Let’s rewind to 2009. Vince Zampella, then at Infinity Ward, makes the call with Activision to remove community-run dedicated servers from Modern Warfare 2 and replace them with IWNet — a closed, publisher-controlled matchmaking system."
"Before that, NA had a thriving Leagues and an E-Sports industry, IWNet killed that overnight. The only source of independent industry League play was in Overwatch League or CounterStrike, which has it's own brand of corporate cheating idol worship. No more server ownership, no more custom moderation, no more local competitive hubs. If you wanted to play, you played under the publisher’s control, on their terms or lack of terms... obviously the product is infested with hackers and degenerates, simply wanting to socially manipulate people for playing bad while they are still getting frustrated using wallhacks, and these corporate thugs couldn't be more implicatable in the amount of social conditioning and damage that has destroyed the fabric of the country. It's funny how gaming couldn't be more taboo anywhere with America, it's always been an excuse for bad people to marginalize better, more powerful groups.
[Segment 4 — Battlefield Follows the Same Path]
"Fast forward — Vince leaves Activision, joins EA, and eventually takes over Battlefield. By BFV, EA removes third-party private servers. By BF2042, even EA’s own Rent-a-Server Program is gone, replaced with the ‘Portal’ system that shuts down the moment the host leaves. Persistent community spaces? Dead."
"Sound familiar? It’s IWNet all over again, just with a Battlefield skin." It's time for Vince and his cronies to step down, it's long overdue, just be advised that the path to recovery isn't clear and it may never happen. The next time you see someone glazing Vince on the same token where they would bash someone for being a community college drop out, understand it's nepo-baby bullcrap and they have to go.
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