Adding Better Vulkan Debugging (Kohi Ep. 103, Live Stream 2023.04.05)
Автор: Travis Vroman
Загружено: 2023-04-28
Просмотров: 1934
Описание:
This video explains and implements some improvements to the Vulkan backend to support better debugging via object naming and tagging, as well as setting debug markers into the command buffer.
Adding Better Vulkan Debugging (Kohi Ep. 103, Live Stream 2023.04.05)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
🔗 Repo: https://github.com/travisvroman/kohi
🔗 Kohi Official Website: https://kohiengine.com/
🔗 Kohi Official Forums: https://forums.kohiengine.com/
Learn more about channel memberships:
• Channel Memberships
⏯ Series Playlist:
• How to Make a Game Engine: Introducing the...
-----------------------------------------------------------
✔ WAYS TO SAY THANKS & SUPPORT THE CHANNEL:
🔔 Subscribe & Click the Bell: Learn more about making games the old school way using new school tech.
https://www.youtube.com/TravisVroman?...
♥️ Follow me on Twitch to catch the live streams! / travisvroman
🌕 Channel Membership: Show your support with a special loyalty badge and a Discord role!
/ @travisvroman
💱 Support me on Patreon: Show your support with a special Discord role!
/ travisvroman
📣 Share this Video on Social Media: This option costs nothing, but helps a lot!
• Adding Better Vulkan Debugging (Kohi Ep. 1...
-----------------------------------------------------------
⚡ LET's CONNECT ⚡
💬 Discord: / discord
🔥 Twitter: / travisvroman
🔥 Instagram: / travisvroman
-----------------------------------------------------------
#Vulkan #GameEngine #GameDev
Повторяем попытку...

Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: