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5.1 Triage - Impossible w/ Challenge || Empires of the Undergrowth - No Commentary

Автор: Nappy_B1st

Загружено: 2024-06-12

Просмотров: 2558

Описание: "Escorted by a small entourage of loyal soldiers, this young queen has set out to establish a new colony on the edge of the savannah. These are Megaponera Analis: the Matabele ants. They are large, fierce, and specialize in raiding termite nests."

"Not far from the nest, Assassin bugs, Acanthaspis petax, are on the move. Their name is well earned and the matabele would do well to steer clear. The nymphs are known for decorating their bodies with the corpses of their victims. This behavior intrigues the ants, particularly if the bodies are familiar. Overly curious scouts will often find themselves added to the pile."

The Matabele are large ants that have 2 unique traits compared to our other ants. Matabele specialize in eating mainly Termites. These ants prefer to eat termites, and only termites. Other killed enemies provide food, but at a greater reduced food value. The other unique trait is their medic class system. You can make Matabele medics, which will bring wounded ants back into the nest to nurse to health. In this, ants that are "killed" leave their body on the ground for the medics to come up and take to the nest to revive them. Revived ants have reduced stats (60% of the original) and add to your current count of ants as revived, indicated with a + sign. The number of revived ants maxes out on how many tiles you have of that said ant. The savannah is a large place, with many huge creatures. We must defend our termites and secure them to harvest. Termite raids are conducted at dawn and dusk, when the termites are out and about collecting dead plant matter. Once midday hits, rainbow lizards come out and bask in the sun. They need to be dealt with or they will disrupt evening harvesting. Once night hits, the large creatures come out of hiding and patrol the surface looking for prey. Our nest entrance is too small for the large creatures to fit in... Our objective; Survive 3 nights and the 2 starter nights

Tips:
Either matabele medic type works, either Fast Responder or Anesthetist, I believe Anesthetist works on this level nicely, with their level 3 ability to increase physical damage with their sting to the enemy.
You can make extra workers, optional for helping to collect termite bodies. Workers are slowed down when carrying food, so watch out for enemies picking off workers.
Watch your trails carefully, make sure not too many enemies stack up on your trails, cutting your ants off and getting them picked off one by one.
Clear out underground food of termites for a nice food boost during the heat waves, when the outside termites retreat underground.
Other enemies that are not termites drop greatly reduced food values. Better to ignore these enemies unless they are blocking your path or move too close to your path.
Be careful when harvesting termites. After killing a few major workers (harvesters), the termites will respond by sending out minor and major soldiers. These soldiers can be dangerous to a young colony. Retreat before the soldiers engage in combat with your soldiers. If your colony is strong enough, you can kill their soldiers and take them for food.
Go for larger number of soldiers. Level 1 Matabele soldiers are pretty good. They have decently high health and attack. It'll be better to not upgrade soldiers.
Go for a large number of medics if you're using Fast Responder.
If using Anesthetist, it will be better to upgrade them to level 3. The sting that Anesthetist provides is useful against the larger creatures. The sting slows down enemy's attack and movement speed. At level 3, it increases physical damage to enemies. It'll be useful against the larger enemies with bigger health pools.

Challenge:
Best to ignore these creatures. Even those the Assassin bugs are weak, they can be pain to deal with as they pick off the matabele on the trails.
It would be wise to wait for their disguise to wear off before killing them.
If you need food quickly, allow a few ants to be killed and the Assassin bugs will take a few seconds cooldown before executing, giving your ants a chance to get to safety.

Timestamps:
0:00 - Day/Night 1
13:10 - Night 2
16:10 - Day 3
26:05 - Night 3 (Sun Spider)
29:05 - Day 4
39:00 - Night 4 (Giant African Centipede)
42:05 - Day 5
52:00 - Night 5 (Emperor Scorpion) Final

===================================
Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory.

Empires of the Undergrowth is a real-time strategy game set in the world of ants! Now available on Steam, Epic Games Store, Itch.io and gog.

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5.1 Triage - Impossible w/ Challenge || Empires of the Undergrowth - No Commentary

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