Refactoring the code to be more OOP - Unity Simple Pick Up system P3
Автор: Sunny Valley Studio
Загружено: 2022-05-06
Просмотров: 6433
Описание:
In this last part of the Unity simple pick up system tutorial we will 𝗿𝗲𝗳𝗮𝗰𝘁𝗼𝗿 𝗼𝘂𝗿 𝗯𝘂𝗹𝗸𝘆 𝗶𝗳 𝘀𝘁𝗮𝘁𝗲𝗺𝗲𝗻𝘁 𝗶𝗻𝘁𝗼 𝗮 𝗺𝗼𝗿𝗲 𝗢𝗢𝗣 𝗰𝗼𝗱𝗲 by creating an IPickable interface to abstract the concept of an item that can be picked up.
Object-Oriented programming for unity devs video course:
https://courses.sunnyvalleystudio.com...
Starter project:
https://drive.google.com/file/d/1YLzK...
Scripts on github:
https://github.com/SunnyValleyStudio/...
You can support me through Patreon:
/ sunnyvalleystudio
Assets used:
https://www.kenney.nl/assets?q=2d
https://assetstore.unity.com/packages...
https://freesound.org/
Assets used:
https://assetstore.unity.com/packages...
Join the discord:
/ discord
#unity3d #oop #gamedev
0:00 IPickable interface
01:18 Refactoring Player script
03:53 Creating component based solution
07:54 Testing the refactored code
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