Let's Play Lost Kingdoms 1 (Walkthrough) - #11 Shayel Passage (2) and Mind Flayer Boss
Автор: Empire874
Загружено: 2012-05-15
Просмотров: 1040
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Time for us to finish exploring the Shayel Passage and to fight the boss of this level. I continue down the intended path and find more fairies and chests along the way.
Once all five tanks are broken, the true boss will make his presence know through a cutscene at the final area. It is the Mind Flayer. A very slow, but damaging close-ranged monster. It's best to attack it at a distance. However, he's not that extreme and falls to my deck's power. Upon his defeat, I get the key needed to exit to Grayl Castle.
Backtracking is much easier thanks to the mini-waterfalls. I eventually reach the doorway and complete this mission. I succeed in getting the Mind Flayer as one of the three card bonuses, but to be honest he is not worth it. Mind Flayer costs a whopping 18 magic stones (which at my full health would bring me down to 60 HP), though he can sell for a lot of Gold at Gurd's Shop.
I also visit Alexander and give him more fairies raising my total to over 20. My reward is the Stone Head card, the best Trap monster in the game. Definitely will be using this for the remainder of the game.
I could start Gromtull Desert, but the next storyline level will net me more health and magic stone capacity. So, I'll begin Castle Grayl in the next episode. Until then...
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