Spirit Sanctuary - 5 | Angry Birds Epic All Stars Version 1.3.0 (Beta)
Автор: Nectarinna
Загружено: 2026-01-07
Просмотров: 3042
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An absolute GAUNTLET of Miniboss after Miniboss...each themed after the Allies you unlock through your journey.
Each wave follows the same general structure, the Miniboss itself has three attacks like the other Spirit enemies in the cave: A normal attack, a support and a "Rage" ability they use occasionally. They're supported by 2/3 allies, mostly being based on existing enemies. these "Forgotten Memories" have the same attacks but a unique Passive, "Physically Unstable", which allows to attack even while stunned, but makes them lose 3% of their stats each turn.
Each wave is pretty mean in their own special way:
Long Lost Captain: Take care of that Undead Marksmen ASAP, the volley effect is deadly since both of his allies have multi-hits, ESPECIALLY the Death Knight. Captain himself is no pushover either, his Rage ability does insane DoT and heals.
Ross the Samurai: RNG better be on your side. Ross' damage output and chance to dispell are infuriating, all the while the Master Buffer lowers your defense even further AND buffs him. If the Master Taunter hits your birds and you happen to stun him, you're forced to rely on the auto-battler to not fuck things up. Good luck with that.
Pigiana Jones: Yeah I have no idea what they were cooking here. Those Mysterious Mateys do an ungodly amount of damage, AND prevent you from using the Rage Chili entirely until you kill one. Their lack of Dirty Tricks does make them vulnerable, but don't think that makes it easy, not with Pigiana's Counter being impossible to remove. I don't get why he has Blues' Rage Chili and not his own but...whatever. Pray for a miracle you get out of here alive.
Valkyrie: By far the easiest wave, but don't underestimate it. Greed's main attack has the potential to ruin your run if you have buffs stacked on from the previous wave. Valkyrie herself is pretty weak though, Back to Valhalla being 1 turn charge is weird. Why is it like that. why.
Piggy McCool: KILL GOTTAAIM KILL GOTTAAIM KILL GOTTAAIM KILL GOTTAAIM KILL GOTTAAIM KILL GOTTAAIM KILL GOTTAAIM KILL GOTTAAIM KILL GOTTAAIM KILL GOTTAAIM KILL GOTTAAIM KILL GOTTAAIM
...seriously, take him out as soon as possible. If McCool uses his support on him and he causes a dispell it does well over 7000 damage. Bonkers. Epic Legend's redirection and SamuRed's protection + high damage are definitely things to worry about too.
Porky: The final wave is pretty damn evil. Porky himself is laughably non-threatening, the real issue is his support. That Rogue Leader is such a bastard he doesn't even have a unique name, no "Forgotten Memory of a Rogue Leader" no he just doesn't give a shit. And he does 6000+ damage per attack for some reason. Take him out quick. Dracula King Pig is the same as his original counterpart, albeit cranked up stats. Watch out for Bat Swarm's damage.
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