dearVR INTERACTIVE WORKFLOW | From DAW to Game Engine
Автор: Dear Reality
Загружено: 2020-07-02
Просмотров: 3548
Описание:
Binaural 3D audio with a fixed listening position is already blowing people’s minds. Now imagine you could actually move through your mix from one source to the next in an interactive Unity environment. You could walk around the singer or check out a funky bass solo simply by getting closer to the player. Or simply move towards the group you want to listen to in a crowded audio scene.
➡️ You can also get a detailed insight into this topic by our blog article: http://blog.dearvr.com/interactive
The concept of having an interactive audio scene in which you can wander around is called 6DOF. This abbreviation stands for “six degrees of freedom”. A 3D audio mix in your DAW with the 3D audio spatializer plugins dearVR PRO or dearVR MUSIC already has three degrees of freedom. These words reference the three types of rotations of your head. However, you cannot wander around within your mix in this scenario.
By bringing the audio mix into the interactive world using the latest updates of dearVR SPATIAL CONNECT and dearVR UNITY this movement can finally be achieved. Being able to move around sound sources is though already common in today’s games. By transferring the audio mix into the game engine Unity we are now able to move the listener’s position in all three dimensions. This results in a completely new object-based 3D audio experience for our DAW mix with six degrees of freedom.
Music: Marton Harvest - Mina
https://open.spotify.com/track/2aqqMZ...
www.martonharvest.com
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