Mesh Skinning, Skeletal Animation and Root Motion - OpenGLStarter
Автор: Alessandro Ribeiro (desenvolvedor)
Загружено: 2021-11-24
Просмотров: 485
Описание:
Talk about the implementation of the mesh skinning, skeletal animation and root motion using the OpenGLStarter framework.
00:00 Introduction
01:16 Motivation
01:50 Mesh Skinning
09:37 Skeletal Animation
15:04 Root Motion
16:58 Results
----
For this is how God loved the world:
he gave his only Son, so that everyone
who believes in him may not perish
but may have eternal life.
John 3: 16
-- LINKS --
OpenGLStarter framework:
https://github.com/A-Ribeiro/OpenGLSt...
App source:
https://github.com/A-Ribeiro/OpenGLSt...
MixAmo website:
http://mixamo.com/
Brazillian Computer Graphics Group:
https://computacaografica.com.br
-- ALGORITHMS AND THEORY --
Mesh Skinning:
http://alessandroribeiro.thegeneralso...
Skeletal Animation:
http://alessandroribeiro.thegeneralso...
Root Motion:
https://alessandroribeiro.thegenerals...
--- UNITY ASSET --
Easy Root Motion for Unity3D:
http://u3d.as/2F6K
Thanks for watching.
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