How I survived 7 years of solo game development as a shut-in(Hikikomori)
Автор: Nito Souji
Загружено: 2025-04-24
Просмотров: 15896
Описание:
I have been a shut-in for 15 years and spent the last 7 years publishing my first game on Steam. It was a long journey with a lot of ups and downs. I want to share my experiences and honest feelings with you guys. Including the sales number and earnings!
Grab my game Pull Stay!👉https://store.steampowered.com/app/11...
Really appreciate your donation!🙏https://ko-fi.com/nitosouji
5 years ago, I contacted @SeanandOreo and made a video with him about my Hikikomori(shut-in) life: • A Day in the Life of a Japanese Hikikomori...
This video became a main pillar to gain traction for me and my game.
Sound Effect: https://otologic.jp/
Stock Footage: http://www.videezy.com/
big trance by kris klavenes
Simon Carless newsletter: https://newsletter.gamediscover.co/p/...
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