TTYD 0 Hitbox Glitch Psuedo-Tutorial
Автор: JakeBop
Загружено: 2026-01-11
Просмотров: 62
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With an absurdly precise Z-coordinate we can first strike the x-naut with the first frame of the spin jump animation and if we pass an RNG check we can walk through walls after exiting paper mode. The glitched state doesnt go away til you reset your console. Glitch was found by SolidfiedGaming and the RTA setup was just recently found by Zephiles.
In case you can't see it on my feed well enough, the first coordinate you want is 0XC25A307 . The final coordinate you want is 0xC25A06E3
If you want to learn this you should join the TTYD discord, you can find a link on Speedrun.com/TTYD
You will want practice codes so you can view mario's Z position in Hexidecimal. You will have to setup a memory watch for it; instructions for this can be found in the discord.
Really hard to be honest. little early for a tutorial but wanted to showcase what's known/my anecdotal experience.
It seems like you can "wiggle" into the right position as long as you don't go up and then back down too many times. Your Z coordinate seems to fluctuate fairly consistently. So this setup can essentially be done with 0 frame perfect pauses. you just have to do very precise stick movements to get to the right location.
I have an extended version as well if you want to see about 30 attempts and me performing the glitch on console: • TTYD - 0 Hitbox Glitch Psuedo-Tutorial (ex...
watch me run live on twitch: twitch.tv/jakebopdart
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