Creating AAA assets as a solo developer
Автор: SpaceWheelGames
Загружено: 2025-10-07
Просмотров: 133
Описание:
This is kind of a devlog. I'll be creating a high detailed model for my next indie game while talking about making AAA assets as a solo developer. I wanted to share my thoughts of what it's like making detailed models as a solo developer. Whether you choose to make a low-poly or more realistic game doesn't have anything to do with whether your game is good or not. The game experience is the backbone. The graphics are just icing on the cake.
Let me know which art direction did you decide to go for your game?
The two programs I used for the entire model was:
Blender 3D
3D Coat
P.S. I'm too broke for adobe products.
Thanks a lot for watching! I hope you decide to stick around and see this asset make it's appearance in the game trailer.
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