Fallout Season 2: How 10–12 VFX Companies Pulled Off 3,000 Shots | Collider BTS
Автор: Collider Behind the Scenes
Загружено: 2026-02-21
Просмотров: 1291
Описание:
Jay Worth (SFX Supervisor & Co-Executive Producer) and Fred Ruff (VFX Supervisor) break down how Fallout balances brutal action, handcrafted creature work, and cutting-edge tools in this exclusive Collider behind-the-scenes interview.
From designing the now-iconic rad roach attack to fine-tuning the explosive pool sequence seen in the teaser, Worth and Ruff explain how they found the show’s tonal “sweet spot” between realism and video game spectacle. They reveal how the roaches were fully hand-animated by a tight-knit team in Oregon, why a last-minute creative push made the sequence work, and how trusting artists instead of micromanaging leads to better on-screen chaos.
The duo also dives into shooting Fallout on film using the volume stage, building custom lens tools to match anamorphic distortion, and the philosophical debate around using AI in VFX. Rather than relying on generative shortcuts, they emphasize artistry, control, and respecting intellectual property as the series heads toward Season 3.
If you’re curious how Prime Video’s Fallout brings its wasteland to life—from practical planning to digital mayhem—this conversation offers a rare look inside the process.
0:00 Introduction – Jay Worth & Fred Ruff on Fallout
1:05 Finding the Show’s Violence Sweet Spot
2:04 The Pool Explosion Trailer Moment
2:49 Building the Rad Roach Attack Sequence
4:34 Budget vs. Creative: Adding “That Little Extra”
8:32 Shooting Fallout on Film & The Volume
10:26 AI in VFX – Philosophy for Season 3
Our Social Media:
/ collider
www.x.com/Collider
Our Website
https://www.collider.com
Video By Maggie Lovitt & Trent B Minia
For copyright matters, please contact us at: [email protected]
#fallout #jayworth #fredruff #falloutseason2
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: