UE Accurate Interacting Animation System with Custom Character Heights - Progress Update 1
Автор: Amelia H
Загружено: 2026-02-13
Просмотров: 37
Описание:
This system utilizes the UE third-person template and full body IK. The custom limb sizes are controlled with variables in the Anim BPs, with values for individual leg lengths, arm lengths, torso length, and pelvis height. The spine adjusts automatically based on the other character's height and also accounts for the arm's length to imply weight. Anim notifies are used to begin the IK portion that connects the player character's hand to the NPC's hand.
My future plans for this project include smoothing out transitions between animation states, adding head rotation to make the spine rotation more subtle, and getting more animations working with it.
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