Spectrum Game (Multi-Coloured Scrolling Platform Game Programmed In Machine Code On My ZX Spectrum)
Автор: Simon Matthews
Загружено: 2011-04-15
Просмотров: 12121
Описание:
Demonstration of a game I started to programme in machine code on my ZX Spectrum+2 in 1994. I never finished making the game, although it is still playable. There were meant to be ghosts and bats and stuff in it too, but I never got round to putting them in.
I wrote the coding for this game using pen and paper. The graphics were designed using 2 other programs that I wrote: A graphic designer that enabled me to design the graphics, or sprites. And a scroll designer that enabled me to design the playing area. These 2 programs were also written in pen and paper.
I never took computer studies in school. I am completely self-taught. None of my teachers even knew I could programme. I wrote my first programme on a Sinclair ZX81 when I was about 12. It was a fruit machine-type game that just displayed 3 random numbers on the screen when you pressed a key. If they matched, you won.
By the age of 15 I was making complete multi-level games in BASIC on my Dragon 32. I made a multi-level version of the arcade classic Hunchback when I was about 14, but it was slow running, as you can imagine. I made loads more games in BASIC.
By the age of 17 I was beginning to learn machine code on my Sinclair ZX Spectrum+2.
I learned programming from 2 books: The standard book they give you when you buy a Spectrum, and a book called Mastering Machine Code On Your ZX Spectrum by Toni Baker. Great book, which changed the way I look at life.
I hope you enjoy this demonstration of my game.
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