Texture Mapping and Filtering
Автор: Brian Will
Загружено: 2013-09-14
Просмотров: 5735
Описание:
Basics of perspective-correct texture mapping and filtering. Part of a larger series on game programming. Visit http://codeschool.org
UPDATE: Coming back to this video, even I had trouble following several parts, and I made the thing! I'll have to redo this one at some point. In the meantime, you'll probably have to pause and rewind some parts to understand it.
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