SDK Hammer Logic_playerproxy (Checks if player died and plays a random death sound) For Mappers :)
Автор: gtamike_TSGK
Загружено: 2026-04-24
Просмотров: 16
Описание:
Working Script for Logic_playerproxy (SDK Hammer - HL2 - GMOD etc) Source Engine
https://developer.valvesoftware.com/w...
Map example .VMF and .BSP V2 (Checks if player died and plays a random death sound with anti sound spam) - By gtamike_TSGK
http://gtamike.tsgk.com/gmod/logic_pl...
Description: Checks if player died and then plays a random death sound from a logic_case that is named: case
logic_playerproxy
My output named: PlayerDied
Target entities named: hl2mp_ragdoll
Via this input: AddOutput
With a parameter override of: onuser1 case:PickRandom:ragdoll:3.1:0
delay: 0.00
My output named: PlayerDied
Target entities named: hl2mp_ragdoll
Via this input: AddOutput
With a parameter override of: onuser1 !self:addoutput:targetname ragdoll:3:0
delay: 0.00
My output named: PlayerDied
Target entities named: hl2mp_ragdoll
Via this input: FireUser1
delay: 0.01
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