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iSpaceLab - driving through virtual city

iSpaceLab - driving through virtual city

Lean into it: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement

Lean into it: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement

Enhancing Spatial Orientation Ability in Virtual Environments (iSpace talk)

Enhancing Spatial Orientation Ability in Virtual Environments (iSpace talk)

iSpace motion simulator demo

iSpace motion simulator demo

Adding spatialized sound can enhance users' self-motion perception in Virtual Reality

Adding spatialized sound can enhance users' self-motion perception in Virtual Reality

Continuous vs. Discontinuous (Teleport) Locomotion in VR: Rethinking how we talk about pros and cons

Continuous vs. Discontinuous (Teleport) Locomotion in VR: Rethinking how we talk about pros and cons

Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?

Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?

Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames.

Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames.

Joystick navigation

Joystick navigation

Which direction is the origin of motion for this visually simulated locomotion in Virtual Reality?

Which direction is the origin of motion for this visually simulated locomotion in Virtual Reality?

iSpaceLab: Использование виртуальной реальности для фундаментальных исследований — Применение исследований для улучшения виртуальной реальности

iSpaceLab: Использование виртуальной реальности для фундаментальных исследований — Применение исследований для улучшения виртуальной реальности

Sonic Cradle: Investigating Meditative Aspects of an Interactive Technology (iSpace talk)

Sonic Cradle: Investigating Meditative Aspects of an Interactive Technology (iSpace talk)

How to best move through Virtual Reality if you also have to interact at the same time?

How to best move through Virtual Reality if you also have to interact at the same time?

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