aarthificial
Hi, my name's Jacob. I make concise videos about the technical side of game development.
I'm currently working on my own game: Astortion.
It's a minimalistic, atmospheric puzzle-platformer that revolves around gravity.
You can wishlist it on Steam:
https://store.steampowered.com/app/1993980/Astortion/

Reimagining Astortion | Devlog 0

Could This Asset Be Code?

One Year of Motion Canvas

A Little Reset - Channel Update

I Vanished to Make My First Game

Smooth Parallax - Pixel Renderer Devlog #2

Motion Canvas is now Open Source!

Deferred Lights - Pixel Renderer Devlog #1

Walking on Walls - Astortion Devlog #28

Schrödinger's Levels - Legacy Devlog #27

Quitting my Job to Focus on Game Dev - Channel Update

Animating with Code - Motion Canvas

Pixel Art Animation. Reinvented - Astortion Devlog

Keeping Track of Every Speaker in the Game - Astortion Devlog #25

Implicit Choices - Legacy Devlog #24

Dynamic Conversations - Legacy Devlog #23

Taming Coroutines - Unity Tips

Stealing Control from Players - Legacy Devlog #22

Interactive Foliage Shaders for Unity

Harnessing the Power of GPU to Draw Pixel Art Lines - Legacy Devlog #21

Next-Gen Pixel Art - Legacy Devlog #20

Different Kind of Pooling - Legacy Devlog #19
![Optional Variables - Unity Tips [2020.1+]](https://ricktube.ru/thumbnail/uZmWgQ7cLNI/mqdefault.jpg)
Optional Variables - Unity Tips [2020.1+]

Breaking Down my Architecture - Legacy Devlog #18

Saving the World - Legacy Devlog #17

Saying Goodbye to Animation State Machines

Debating Jumping for Two Minutes Straight - Channel Update

Piecing the World Back Together - Legacy Devlog #16

Changing the Game Animation Industry as We Know It - Legacy Devlog #15

Creating Puzzle Elements: The Great Finale - Legacy Devlog #14