DevGAMM
Game Conference with heart 🧡

BLOW-UP’s creator forgot it was awards day… then won Best Indie Game

Junkineering got 12K downloads after winning on Aptoide at DevGAMM

Sunset Hills received their first international award at DevGAMM

Townseek became the first Best Game from Portugal at DevGAMM Awards

Cairn won Most Anticipated Game just a month before their demo dropped

Cryptmaster’s Spanish version took off after DevGAMM Awards win

Manor Lords won its first-ever award at DevGAMM

Beyond The Board won Developers Choice out of 500+ entries

Sven Ahlgrimm went on stage three times before finally getting a prize

Christoph Minnameier on the impact of winning Best Mobile Game at DevGAMM Awards

Live Service. Designing Beyond The Game - Artem Shein (Strikerz Inc.)

To Stream or Not to Stream, That is the Question - Łukasz Łukasik (Techland)

The Crucial Partnership Between Product Manager and Tech Lead - Boombit

Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games)

How to Throw a Secret Night City Concert with Minimal Budget - Maria Mazur

Two Events, One Gaming Week: DevGAMM Portugal 2025

Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski

Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team)

Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA

Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 2025

Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)

13 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO)

Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)

Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)

Public Pitch (Gdańsk 2025 Edition)

Gdańsk 2025 Aftermovie

Digital Vikings Awards 2025

How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)

Maintaining quality while bringing efficiencies to development

Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)