Rob Engel
Unity Game Development in C# on Twitch.TV. Open-Source, Open-Community, Open Ideas. Ask questions and learn! Tuesday Thursday 8:30 pm - 11:30 pm and Saturday and Sunday 8:30 am - 11:30 am Pacific Standard Time. See you soon!
There Is No Turning Back! - Official Portrait Long Trailer
2021 01 04 2 Add JWT Auth for Angular Admin App
2021 01 04 1 Add shared components for Redirects, Scopes, and completed Implicit and Authorizati
2020 12 06 Day 36 2 Nearly complete desert map, added trails around mountain, adding in main r
2020 12 06 Day 36 1 Add Trails and Paths for all Single Player Campaign Maps
2020 11 29 Day 35 Continue to build Desert map
2020 11 28 Day 34 2 Starting Desert Map for Single Player Campaigns
2020 11 28 Day 34 1 Continuing to add in Map System for Single Player Campigns Verify
Day 33 - 2 - Creating Single Player Campaign - Splines, Spline Walkers, & Render Targets for Unity3d
Day 33 - 1 - Begin Creating Single Player Campaigns, Opponents, Maps, and Logic - Gem Wars
Day 32 - 2 - Continue Player Customizations - Move Structures to Asp.NET Backend for Game Logic
Day 32 - 1 - Player Customizations - Music, Sound Effects, Board, Board Pieces, UI, and Colors
Day 31 - 2 - Continue to Add Scriptable Objects for Game, Round, Match Set, and Match in Unity3d
Day 31 - 1 - Adding Scriptable Objects for Game, Round, Match Set, and Match in Unity3d for Gem Wars
Day 30 - Add Player Personalization Items for Custom Music, Sound Effects, Opponents for Gem Wars
Day 29 - 2 - Adding Dynamic Music and Sound Effect Systems Unity3d Unity Game Based On Game Factors
Day 29 - 1 - Adding Dynamic Music and Sound Effect Systems Unity3d Unity Game Based On Game Factors
Day 28 - Connect Tcp Asp.NET Core 3.1 Game Servers to Unity3d Unity Client Application
Day 27 - 2 - Create Tcp Single Player and Multiplayer Game Servers in Asp.NET Core 3.1 for Unity3d
Day 27 - 1 - Continue to build Matchmaking Servers and Matchmaking Polling Servers Asp.NET Core Tcp
Day 26 - Create Matchmaking Server, Matchmaking Server Poll, and Game Servers Asp.NET Core 3.1
Day 25 - 2 - Complete persisting Practice and Free Play Game Modes on Asp.NET Core Tcp Server
Day 25 - 1 - Persisting Practice and Free Play Game Modes on Asp.NET Core Tcp Server
Day 24 - 2 - Generate Scores on Asp.NET Tcp Server and Pass to Unity3d Unity Client for Multiplayer
Day 24 - 1 - Loading UI Panels, Reconnecting UI Panels, and Abandon Game Actions
Day 23 - Client Unity Unity3d Tcp Reconnections from Cold Restart (Not temporary disconnection)
Day 9 - 2 - OAuthServer.NET - Angular CLI Components for Clients (Auth Code, Implicit, RO Pass, CC)
Day 9 - 1 - OAuthServer.NET - Add Material Tables & CRUD in Angular CLI for Custom Grant Types
Day 22 - 2 - Rewards and Score from Server Client Side
Day 22 - 1 - Move Rewards and Scores from Unity3d Client to Asp.NET Core Tcp Server - Server-Side