Coding Zwen
Unreal 4 and Black Holes.
Space Invaders new Feature
50k Particle with Collision (35fps)
Quadtree in SFML with Collisioncheck
Quadtree in SFML
Beginning of new Learned Quadtree (SFML, C++)
Space Invaders with Enemys now
Space Invaders with Full destructable Walls now
Space Invaders
New Spell implemented
Astar Pathfinding for the Cats