Steinwurf
Steinwurf is a high tech company specializing in Erasure Correcting Codes (mainly RLNC). These codes can be used to efficiently build low-latency solutions or highly efficient and scalable multicast and broadcast systems. This channel showcases our technology through different projects we have made.
Ramp Demo Video - Reducing Lag in Gaming apps
MWC2024 Steinwurf & RedHat Booth demo
Raft Protocol - quick overview
Steinwurf's software fixes internet connections for improved game streaming application performance
Fixing choppy and bad resolution video calls in Slack
How Steinwurf can fix lag in Microsoft Teams
Using Kodo C++ as a dependency in CMake projects
Steinwurf's OTAcast - Efficient file multicast using Perpetual erasure codes
Improve Video Conference Solutions Using Rely
Rely - Content Aware Coding
Steinwurf's Rely - Use cases for Ultra Low Latency, Reliable Comms
Steinwurf's Rely - Ultra Low Latency FEC
Latency for block and sliding window codes IETF110 / NWCRG
Low Latency Gaming Using an RLNC Reliability Tunnel
Resilient and Low Latency Communication Demonstrated with Video Games
Filoop Scalable File Delivery
Mobile World Congress 2017 demo
multiple concurrent channels
Multicast vs Unicast (Long version)
Multicast vs Unicast
Engineer the Future - Steinwurf virksomhedspræsentation
Why we use Erasure Correcting Codes in Score
Score introduction
Kodo introduction
fifi introduction
Demonstrating multicast to 130 tablets using wurf.it
Multicasting to spectators at stadiums - Mobile World Congress by Steinwurf
CeBIT 2015 demonstration
Kodo Systematic 2⁸ Decoding
Steinwurf Wcast Reliable Multicast Video