Greece ACM SIGCHI Chapter - GrCHI
This is the channel of the Greek ACM Special Interest Group in Computer Human Interaction (SIGCHI) Chapter, or GrCHI. The GrCHI Chapter was established in 2008 and aims to promote collaboration between Greek researchers and professionals (private and public) that share common interests in human-computer interaction. Its primary goal is to facilitate communication, coordinate and support related initiatives and overall become a reference organization for HCI related activity in Greece and beyond.
Conference Closing
Keynote 3: Logging Off or Stressing Out? Digital Disconnection and its Role for Digital Resilience
Panel on WUD topic: Emerging Technologies and the Human Experience
Keynote 2: Engaging Human-Computer Interaction for Good
Invited Industrial Talk: MITOS: A Single Source of Truth for Public Services
Keynote 1: How does AI Impact Human Behaviour?
Conference Opening
Spot 3 | Greek SIGCHI - projects
Spot 2 | Greek SIGCHI - past events
Spot 1 | Welcome - 3rd International Conference of the Greece ACM SIGCHI Chapter
3rd International Conference of the Greece ACM SIGCHI Chapter
A Longitudinal Evaluation of Heart Rate Efficiency for Amateur Runners
Interaction Design in Mobile Augmented Reality in Education: Insights from a Systematic Review
UEQ-GR and UEQ-S-GR: Towards a Greek Adaptation of the User Experience Questionnaire
The Reel Deal: Designing and Evaluating LLM-Generated Short-Form Educational Videos
UX Evaluation and Best Practices for Social Research Data-Collection Tools
A Multimodal Approach to User Experience Evaluation
Distinguishing Voluntary and Involuntary Blinks Through Eye Openness Metrics
How Many Participants Do You Need for Closed Card Sorting? A Case Study of an E-commerce Website
Playing, Moving and Designing with Data: Exploring Young Students’ Data Literacy Skills
MusiCityX: Conceptual Tools for Urban Architectural Design through Music Composition
VR Prova: Requirements Analysis for a Collaborative Virtual Reality Opera Rehearsal Platform
Exploring User Turning Perception and Comfort of the Segment Addition Redirected Walking Technique
Colour-coded Visual Aids for Learning Unfamiliar Virtual Keyboards
Talking to Users in VR
Exploring the role of Emerging Technologies in preservation and promotion of traditional costumes
A Framework for Co-designing Mixed Reality Experiences to Enrich Intangible CH in Museums
Those Who Do Not Learn History Are Doomed to Play It
Focalization in video games: narrative agents, cinematic techniques and gaming experience
Exploring Social Interaction with Asymmetrical XR