paul neale
3D Technical Director & Trainer | 30 + years industry experience
For three decades, I have been recognized internationally by the 3D animation industry as a reliable and professional resource that delivers production proven results. As technical director and rigging specialist for clients worldwide, my work spans feature films, TV series, AAA game titles, broadcast television and tools development.
I specialize in technical direction, rigging and modeling, writing plug-ins and scripted tools for system, software, and production needs.
I've provided software training internationally, as well as conference (keynote) speaking at Siggraph, Autodesk University, GDC (Game Developers Conference), EUE (End User Event), Ubisoft Vancouver and others. My involvement in the 3D community stays current through college teaching, public speaking, and production work.
My channel is generally for sharing tutorials on how I work and solutions to production problems.
Настройка освещения в студии 3DS Max
3DSMax Photoshop Roughness Bump
3DS Max Photoshop Rivit Details
3DSMax Photoshop Добавление графики
3DSMax UV Packing Игра Island Tetris
Box to to Crate panel, Symmetry, Array.
UE PalmTree BluePrint 05
UE PalmTree BluePrint 04
UE PalmTree BluePrint 03
UE PalmTree BluePrint 02
UE PalmTree BluePrint 01
3DSMax Procedural Wire Jumble Breakdown
3ds Max Procedural Vines
3DSMax Procedural Bed Roll
3DSMax Wood Crate Warehouse
3DSMax Random Stacking Wood Crates
Procedural Vine Growth
Procedural Tire Rolling
Dynamic Vine
3DS Max Goo Ball Explanation
3DS Max Farm House Beauty Rotation
Scissor Lift
Game Set Tutorial
Owl
3DS Max Optimized Stretched Leather
3DS Max Conform Ties
3DS Max Using Generic Textures
3DS Max Game Barrel
3DS Max Scene Set Up for Modeling
3DS Max Dock of the Bay Breakdown