Lumorsunil
Software engineer wanting to get more into game development.
Demo Village, Climbing Ladders, Unicode Text - Kottefolket - Devlog #15
Adding tilemap layer feature, part 3 - Tilemap Editor - Part 6
Adding tilemap layer feature, part 2 - Tilemap Editor - Part 5
Adding tilemap layer feature, part 1 - Tilemap Editor - Part 4
Loading Tilemap JSON - Kottefolket - Devlog #14
Building a Tilemap Editor, Part 3
Building a Tilemap Editor, Part 2
Building a Tilemap Editor, Part 1
Tilemaps, Part 2 - Kottefolket - Devlog #13
Tilemaps, Part 1 - Kottefolket - Devlog #12
NPC and Dialogue - Kottefolket - Devlog #11
Combo Input Attack - Kottefolket - Devlog #10
Shield Blocking, Gamepad, Monster Attack Types - Kottefolket - Devlog #9
Combat Part 1 - Kottefolket - Devlog #8
Deep, Dark Forest - Kottefolket - Devlog #7
Damage, Health and Defeat - Kottefolket - #6
Animation JSON - Kottefolket - Devlog #5
Player Attack - Kottefolket - Devlog #4
Adding a monster! - Kottefolket - Devlog #3
Friction and movement fine-tuning - Kottefolket - Devlog #2
Implementing animation system - Kottefolket - Devlog #1
Starting a new game dev project - Kottefolket - Devlog #0
Busy Taxi Theme Music
Adding AI cars + music - Making a game with Zig + Raylib - Part 9
Making pedestrians smarter - Making a game with Zig + Raylib - Part 8
Fixes after Game Engine Switch - Making a game with Zig + Raylib - Part 7
Метки: союзы против интерфейсов — создание игры с помощью Zig + Raylib — часть 6
Collision Algorithms FPS Difference - Making a game with Zig + Raylib - Part 5
Adapting to new Game Engine - Making a game with Zig + Raylib - Part 4
Quad-Tree in Zig Part 4 - Fixes