Oleh Bur
Hello 🫡, this is the channel of an ordinary student (from Ukraine) who wants to learn something interesting in all aspects of game development.
The main working environments on this channel are Visual Studio, Unity, Blender, ZBrush LMMS and KRITA - all these things are made for completely different things😳 and I want to try EVERYTHING!!!
Join if you are also interested. We always have crispy cookies and hot coffee☕👌😚🫴🍪
🇺🇦 Glory to Ukraine! Death to enemies!!! 🇺🇦
Deep Jaws 1.5 – New Gameplay Trailer | Android Update
Deep Jaws 1.4 – New Gameplay Trailer | Android Update
Deep Jaws - Update 1.3 trailer
Deep Jaws — Announcement Trailer
Deep Jaws (Fast Gameplay | Android game)
Bachelor's work with three-dimensional visualization of fractals
Koch Snowflake in 3D (Raymarching, HLSL, Unity)
Burning Ship Fractal in 3D + Blur Shader (Raymarching, HLSL, Unity)
Julia Set in 3D (Raymarching, HLSL, Unity)
Mandelbrot Set in 3D (Raymarching, HLSL, Unity)
Quaternions in Raymarching (Unity, HLSL)
Raymarching light (Mandelbulb, Unity, HLSL, C#)
Raymarching is beautiful (Unity, URP, HLSL)
Flag Vertex|Fragment Shader (Unity URP)
Subnautica Building Shader (Unity Shader Graph URP)
Mindustry crawler unit in 3D (Unity)
I had a seizure (with Mandelbrot set)
Mandelbrot Set in Unity (img shader with limited resolution)
Edges Screen Shader (Unity)
Mindustry alpha unit in 3d (Unity)
Game Map on Unity
Pixelization Shader (Unity Screen Shader Graph)
Mist Beam Shader without textures (Unity Shader Graph)
Anime? Film? Star flights? Circus? Shader? (Unity Sprite Shader Graph)
Harmony Demolish (Unity - IOS Game)
Cloud movement Sprite Shader (Unity, Shader Graph)
Just particles..
Barbed Wire Head model (ZBrush)
Nether Portal (Portal Shader, VFX Particles; Unity, URP Shader Graphs)
Model of Beacon from Subnautica (animation, texture, glow; Blender, Unity, C#)