Имя Фамилия

DirectX 12.2 for Shadow of Chernobyl: GPU parallelism, work is done

Prosectors Project: DX12 launch tech test

DirectX 12.2 for Shadow of Chernobyl: level loaded

DirectX 12.2 for Shadow of Chernobyl: first triangles

repair box

burer shield

monsters sleep cycles

improved blood puddles part 1

first person death

correct ui autorescale

campfire spots in pda

dx11 dbt by driver extension

Prosectors v1.4 options guide
![full compatible models [SoC/CS/CoP]](https://ricktube.ru/thumbnail/ORp57fn0yb0/mqdefault.jpg)
full compatible models [SoC/CS/CoP]

(un)grouping cell items

CoP doors in SoC

physic animated object in SoC

CoP weapons in SoC

condition percent hint

burer: shield + anti aim + fixed melee

burer shield

tonnel defender

new task spot hint + set active task by click

random artefact params

remove task time

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barter in SoC (RAW)

dynamic reload dialog graphs

change relation in original SoC

demo version SoC spot manager in CoP styles