xilexposure
My trial and errors playing with voxels in c#.

Neon Shooter Tutorial in BeefLang

Neon Shooter in Beef

Game Concept 1

MiniCraft in C# + MonoGame

Voxel Layers with orthographic view

GameDemo - AI

Unity Voxels - AO + Greedy Meshing part 2

Unity Voxels - AO + Greedy Meshing

Bullethell - Now with Walls and Blood!

Random Dungeon Generation

Space(?) Shooter - Adding the shadow engine

Space(?) Shooter - Particle emitting light

Space(?) Shooter - Shadow rendering

Space(?) Shooter - Filling in the light

Space (?) Shooter - Ray tracing to shape vertices

Space(?) Shooter - Ray tracing line segments

Space(?) Shooter - Particle Effect Bug

Space Shooter - Tuned some of the math

Space Shooter - Particles

Space Shooter - Messing around with particles

Space Shooter - Particle Effects/Explosions

Space Shooter Prototype - ECS

Started working on Entity Component System

Space Shooter Prototype - Messing with bloom and additive blending

Space Shooter Protoype - Visuals and minimap

Space Shooter Prototype - More randomness to the AI

Space Shooter Prototype - Now with more lasers

Space Shooter Prototype - Messing around with visuals

Space Shooter Prototype - Better AI (Steering AI)

Space Shooter Prototype - Added sound effects and music