xilexposure
My trial and errors playing with voxels in c#.
Neon Shooter Tutorial in BeefLang
Neon Shooter in Beef
Game Concept 1
MiniCraft in C# + MonoGame
Voxel Layers with orthographic view
GameDemo - AI
Unity Voxels - AO + Greedy Meshing part 2
Unity Voxels - AO + Greedy Meshing
Bullethell - Now with Walls and Blood!
Random Dungeon Generation
Space(?) Shooter - Adding the shadow engine
Space(?) Shooter - Particle emitting light
Space(?) Shooter - Shadow rendering
Space(?) Shooter - Filling in the light
Space (?) Shooter - Ray tracing to shape vertices
Space(?) Shooter - Ray tracing line segments
Space(?) Shooter - Particle Effect Bug
Space Shooter - Tuned some of the math
Space Shooter - Particles
Space Shooter - Messing around with particles
Space Shooter - Particle Effects/Explosions
Space Shooter Prototype - ECS
Started working on Entity Component System
Space Shooter Prototype - Messing with bloom and additive blending
Space Shooter Protoype - Visuals and minimap
Space Shooter Prototype - More randomness to the AI
Space Shooter Prototype - Now with more lasers
Space Shooter Prototype - Messing around with visuals
Space Shooter Prototype - Better AI (Steering AI)
Space Shooter Prototype - Added sound effects and music