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Chris C Audio

Hello! I'm Chris, a game audio professional based in Los Angeles, California

Setting up Audio for Rivers

Setting up Audio for Rivers

God of War Sound Re-Design

God of War Sound Re-Design

Unreal Engine Physical Material Tool

Unreal Engine Physical Material Tool

2025 Sound Design Demo Reel

2025 Sound Design Demo Reel

How to make spaceship sounds

How to make spaceship sounds

Destiny Cinematic Audio Redesign

Destiny Cinematic Audio Redesign

March Audio Design Challenge

March Audio Design Challenge

The Playdium Controller

The Playdium Controller

Technical Sound Design Demo Reel

Technical Sound Design Demo Reel

Simulate Critter Audio with blueprint interfaces

Simulate Critter Audio with blueprint interfaces

C++ class for custom notifies with Wwise and Unreal

C++ class for custom notifies with Wwise and Unreal

Unreal Engine Car Audio with Meta Sounds Demo

Unreal Engine Car Audio with Meta Sounds Demo

Making car sounds with Unreal Engine and Meta Sounds

Making car sounds with Unreal Engine and Meta Sounds

Futuristic HUD/UI Visuals Sound Design

Futuristic HUD/UI Visuals Sound Design

VR Unreal & Wwise Audio Implementation Demo & Concepts

VR Unreal & Wwise Audio Implementation Demo & Concepts

Soul Inc.  made for VimJam2 in under 10 days

Soul Inc. made for VimJam2 in under 10 days

The Last of Us Part 2 Brutal Classroom Fight Re-design

The Last of Us Part 2 Brutal Classroom Fight Re-design

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