The Gamedev Guru | Unity Performance Expertise
Hang out with us to learn about Unity Performance and boost your project frame-rate!
- Reach 60, 90, 120 and or 240 FPS
- Reduce your memory usage and memory bandwidth to get rid of your crashes.
- Transform 1-star reviews into 5-star reviews.
https://thegamedev.guru
010. Lightmap Baking: The Hidden Performance Tax Nobody Warns You About
009. Stripping Shader Variants: How to Cut Build Times and Memory Usage
008. Introduction to Profiling: Finding Performance Bottlenecks in Unity
007. Memory Profiling in Unity - Why Your Game Crashes When Players Save
006. LODs: When Cheating On Players Actually Improves Performance
005. DOTS in Unity - Should You Use It?
004. Why Game Performance Will Make or Break Your Career
003. Be Your Own Reviewer
002. Averages vs Percentiles - Who wins the battle - With CapFrameX
001. The "KISS" Transaction Pattern in Unity
573 DLSS handling of post processing effects vs other methods
Budget Friendly Serialization & Deserialization
288 Why optimizing loading times is important
290 Which processes increase asset loading times
291 How to profile asset loading times in Unity
281 How to hunt memory allocations in Unity
280 Why memory allocations are a problem in Game Development
279 When are Memory Allocations are a problem
276 Freestyle and Action filter in RenderDoc
268 Why do we use transaction pattern in Unity Development
224 Texture Compression for Build Size in Games
71. How to analyze the performance cost of a shader
117. Mali Architecture: One vertex shader is actually 2 shaders
116 How to interpret Mali OC Metric numbers
115. How to invoke Mali Offline Compiler
122. Operations in Mali: Valhall Architecture
120 Operations in Mali: Midgard Architecture
69. What is a Shader Pass
70. Different levels of a Shaders
"The" High-Performance Build Pipeline for Unity Projects