Asylum Darth
Development videos about my home-made game engine and/or some cool 3D effects.
OpenGL Light Space Perspective Shadow Mapping
OpenGL interactive path tracer (compute shader)
OpenGL interactive bidirectional path tracer (compute shader)
OpenGL microfacet reflection/transmission (fragment shader)
GTAO vs. Path Tracing - Can you spot the difference?
Metal forward+ renderer
HDR effects (Direct3D 9)
OpenGL Ocean Rendering (fast Fourier transform on the GPU)
OpenGL smoke with transform feedback
(Quadron VP) Plasmagun reengineered with OpenGL
OpenGL Ground Truth-based Ambient Occlusion (GTAO)
Vulkan tile-based deferred renderer
OpenGL physically based rendering
Quadron VP (physics) - Testing with boxes
OpenGL NURBS tessellation with compute shader
OpenGL forward+ renderer with compute shader
Quadron VP - Tasting the cookie
Quadron VP - Deferred renderer
Quadron VP - Multipass forward renderer
Cut planes and animations
Deferred lighting with dynamic reflections
Deferred shading with dynamic soft shadows
Isosurface ball game
Caustics
Quadron Virtual Particle - Milestone 1.7 techdemo
Real-time isosurface rendering with quadratic splines
SpaceBang 2 gameplay
Quadron Virtual Particle - Physics and animation
Quadron Virtual Particle - A bug makes the hellknight dance
Shadow mapping with OpenGL