Beyond Extent
Beyond extent is a website that provides 3D environment artists with the content that they need to get into the Games Industry or expand their knowledge

Creating your first Procedural tool in Unreal Engine with Eugene Kim

Surviving & Thriving as a Freelance Artist with Stefan Oprisan

Advanced Material Layering in Unreal Engine with Hugh Chew

How to Create Realistic Gun Textures for Games with Abbas Kiyani

Creating and blending destruction in Unreal Engine - Charles Nderito

Giving and receiving feedback for artists with Sergei Panin

Lumen and Megalights Lighting Features in Unreal Engine Explained with Karim Yasser

Final results from the Largest Collaborative Environment Art Challenge

Mastering Texture Creation in Substance Designer: Aging Organic Surfaces with Javier Perez

Mastering Foliage Art for Games: Pipeline Breakdown with Live Demos

Lighting Fundamentals with Salvador Sánchez

Worldbuilding & Storytelling for Game Environments w/ Mahreen Fatima

Intro to Stylized Materials with Lara D'Adda

Modular Kits for Game Environments w/ Jon Arellano

Recreating Disco Elysium in UE5 with Jonjo Hemmens

Building ornaments, books and painting in Unreal Engine

Backdrop creation in Gaea and Unreal Engine 5

Rock and Wood Sculpting and Texturing for Environment Art

What makes a good technical art portfolio?

Intro to Creating Houdini tools for Unreal Engine

Creating and Presenting Complex Materials

Tips for Artists Starting in the Video Game Industry

What is important for lighting artists in games?

Two Artists, One Vision: Robot Beach Trash Environment

How to Create Blueprints in Unreal Engine for Artists

Trimsheet Techniques for Game Environment Artists

Modular Vegetation Techniques for Games - Billy Matjiunis

Biome Material Creation - Derk Elshof

Hero Asset Lighting & Presentation with Angelo Tsiflas

Houdini Basics for Artists with Simon Verstraete