Darkbrainix
🇹🇭 Showcasing my research on programming, reverse engineering, game security , hardware hacking and electronics 🇹🇭
See my work: https://github.com/un4ckn0wl3z
[Game Engine Dev] - ECS - GM Mode
[Game Engine Dev] - ECS - Obstacles
[Game Engine Dev] - ECS - Debug Menu #2 Spawn Enemies
[Game Engine Dev] - ECS - Debug Menu #1 Spawn Enemies
[Game Engine Dev] - ECS - Player vs. Enemies (Health-Bar System testing)
[Game Engine Dev] - ECS - Damage/Killing System testing
[Game Engine Dev] - ECS - Main Player Projectile Control
[Game Engine Dev] - ECS - Projectile System testing
[Game Engine Dev] - ECS - HUD
[Game Engine Dev] - ECS - Camera System testing
[Game Engine Dev] - ECS - Keyboard Control System testing
[Game Engine Dev] - ECS - Entity Killing
[Game Engine Dev] - ECS - Collision System testing
[Game Engine Dev] - ECS -Animation System testing 3
[Game Engine Dev] - ECS -Animation System testing 2
[Game Engine Dev] - ECS -Animation System testing 1
[Game Engine Dev] - ECS - Tilemaps Rendering
[Game Engine Dev] - ECS - Sprite Management testing
[Game Engine Dev] - ECS - Entity Management testing
[Game Engine Dev] - ECS - Movement System testing
[Game Engine Dev] - Initial test ECS
[Game Dev with C] - DxLib | PONG GAME | Lua Script Modding
[Game Dev with C] - DxLib | PONG GAME | COM Mode (Autoplay)
[Game Dev with C] - DxLib | PONG GAME | Debug menu with Imgui
[Game Dev with C] - DxLib | PONG GAME #4 (Finished)
[Game Dev with C] - DxLib | PONG GAME #3 Playable
[Game Dev with C] - DxLib | PONG GAME #2 Animated PONG racket
[Game Dev with C] - DxLib | PONG GAME #1 Animated PONG bouncing
[Game Dev with C] - DxLib Screen/Scene Transition
[Game Dev with C] - DxLib Collision Check (Rectagle)