HCI Games
The HCI Games Group conducts research in information and communication technologies, design, psychology, and human-computer interaction related to games and gamification. We are part of the Games Institute at the University of Waterloo. Our current research areas include:
Gamification: Involves the use of game design principles in systems that primarily support non-game tasks, with the goal of increasing fun, engagement and motivation.
Games user research: Developing new methods and tools for improving player testing and user research in games and entertainment systems.
Games for human health, wellbeing, and fitness: We have recently begun to focus on making sports, physiological exercise, health, and wellbeing applications more playful.
Interaction design for games: Finding novel sensors and interaction paradigms.
Affective gaming: Research using psychophysiological analysis and physiological sensors to track player sentiments.
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology
Above Water: An Educational Game for Anxiety
HCI Games Group - Profile Video - Stuart Hallifax
Research Design for Human-Computer Interaction Studies
HCIGames Group - Profile Video - Maria Aufheimer
HCIGames Group - Profile Video - Karina Arrambide
HCI Games Group - Profile Video - Katta Spiel
HCIGames Group - Profile Video - Gerd Schmidt
HCIGames Group - Profile Video - Kai Bornemann
[HCIGames Study] The Vanishing of Ethan Carter
HCIGames Group - Profile Video - Katja Rogers
HCIGames Group - Profile Video - Sultan Alharthi
HCIGames Group - Profile Video - Julia Brich
HCIGames Group - Profile Video - Lukas Schabler
HCIGames Group - Profile Video - Colin Whaley
Guest Lecture for Interaction Design EU Master's
Dr. Nacke, Director of the HCI Games Group, Profile Video
Clever: A Trivia & Strategy Game for Enterprise Knowledge Management
The Gamification User Types Hexad Scale
What is Gamification?
CHI PLAYGUE: A Networking Game of Emergent Sociality
CHI 2014: Games and Entertainment Community SIG Meeting
CHI 2013: User Testing and Biometric Storyboards in Games User Research
CHI 2013: How Does It Play Better? MADNESS Video
Cycloshoot Demo Video
Antimatter Procedural Affective Game Engine Project (FNG Demo Video)