Last Iberian Lynx GameDev
Architect and gamedev.
https://lastiberianlynx.itch.io/
Join discord:
https://discord.com/invite/dsPdn6TCuZ
Support my work:
https://www.patreon.com/lastiberianlynx
AoE2 debugging health bars, unit sprite area/collision, permanent hp visualization mod 2
AoE2 debugging health bars, unit sprite area/collision, permanent hp visualization mod
AoE2 Parthian Tactics / Cantabrian Circle
The Last Ace Game Development - Javascript Phaser
The Last Ace Gameplay (Javascript Phaser)
Unreal Engine Strategy Game - Real Figurines vs Chess pieces
Knight and Rook - Different types of Armies / Building system
Unreal Engine Rich Text – Inline override color and size without the need for data table rows
Unreal Engine / Blender - Masked material / wpo animation border flags
Unreal Engine - Alpha 2 Coverage MSAA Anti-Aliasing
Unreal Engine - Improving issues with flickering on sprites in MSAA
Photoshop to Unreal Engine - Making seamless textures
Unity - Parthian Shot Enjoyers - Freeform snake style game
Knight and Rook Game - Campaign and Battle system integrated
Javascript Phaser Game - Drone Defense
Godot - Top Down Shooter Ship Game Prototype
Unreal Engine C++ - How to Save / Serialize Actors and keep their References intact when Loading
Unreal Engine C++ Save / Load Game System
Unreal Engine - UI material displays numbers / array of rectangles, for unit symbol all in 1 HISM
Knight and Rook - Minimalistic Battles - Catapults and New unit types
Unreal Engine - Knight and Rook - Real Time Tactical Battle - Thousands of arrows
Knight and Rook - Battle
Unreal Engine - Tile based unit selection mechanic without collision
Unreal Engine - Tactical Game Ability System / Arrow artillery ability system
Unreal Engine - Force render translucent mesh below while keeping light shadows / Custom stencil
Ukrainsky game - first impressions
Unreal Engine - Using just 1 Foliage Component for all trees with Texture2DArray and some tricks
Unreal Engine - 2 Techniques to simulate shadows of movable actors in Orthographic view
Unreal Engine - 2.5D Isometric Game Prototype
Unreal Engine - 2.5D floors with depth and collision, 3 layers