IMakeLevels
IMakeLevels is a struggling game/level designer in the videogame industry. This is where I play random games and review mods and addons created by the modding community for various games, such as Left 4 Dead or Half Life 2, and discuss all things game design related such as level design, art and aesthetics, lighting, flow, player psychology, mechanics, metrics, game balance, and so on.

Base Raiding Mechanic of Grounded and Valheim

MapLabs 9 Back on Track - Ruby Retriever

MapLabs 9 Back on Track - Retreat and Advance

MapLabs 9 Back on Track - GHOST SHIP

MapLabs 9 Back on Track - Dihydrogen Monoxide

Rebel Surge review

GravityGunville2 - Echo and Asylum

GravityGunville2 - Climber and Collector

GravityGunville2 - Fuel Me Once and Citadel

GravityGunville2 - Ashtown and Banshee

GravityGunville2 - Multiverse Learning Center and Urban Decay

Billion Unit Challenge - Pipes and Rush Hour

Billion Unit Challenge - The Hole and Shafted

Billion Unit Challenge - Claustrophobia and Alternative Route

Billion Unit Challenge - Zardoz and Tenement 17

Billion Unit Challenge - Think Inside the Box and Infested Mines

Billion Unit Challenge - Arcade and Aluminum

Billion Unit Challenge - Lost and Micro Adventure

Billion Unit Challenge - Liftout and Hard Yard

Coastville - The Escape

The Light at the End post mortem

Coastville - Sea Terminal and Outport

Coastville - Desicated Shore and Coast Sweep

Coastville - Dropsonde and Radio Control

Coastville - Egmont Key and Katadysi and Cascade

Coastville - Dead Zone and Coastal Strife

Coastville - Beachbank and Lines in the sand

Coastville - Beacon and Maritime Harassment

Coastville ~29 hours to go PANIC MODE ENGAGE... again..

Coastville ~29 hours to go PANIC MODE ENGAGE