XR Intelligence

Making VR Social – Problematic, Possible, Probable?

VR and the evolution of car design at BMW

Overcoming the Hurdles to Drive Mass Consumer Adoption of VR

Unlocking ways to distribute & monetize VR games and content

Where are the biggest enterprise use cases arising for VR/AR/MR?

The rise and rise of location based virtual reality

Why true interactivity is critical to user experience in VR – and how to do it best

Tracking the impact & ROI of XR in enterprise: Webinar recording

VRX Webinar: XR market gaps and opportunities

XR hardware & content: Current limitations & future potential

Webinar: VR & AR – What’s Real? What’s Hype? What’s the Future?

Immersive Realities: Looking back and leaning forward

Applying VR/AR for use in Enterprise

Webinar: Drive Enterprise Transformation with VR & AR

Webinar: GSK, The Mill and R/GA On How VR & AR Are Changing The Face of Sales & Marketing

WebVR and the mass creation and distribution of virtual reality experiences

The current VR market – and how to survive and thrive in the next 3 years

What really makes a great VR game?

Navigating the social and ethical impacts of VR

Blending incredible tech and incredible storytelling for the ultimate VR experience

Tim Sweeney on Human Interaction in VR

Looking to the Future of VR Through the Past

Bigger than Earth: The opportunities and challenges in a future of virtual worlds

Killer apps for VR beyond gaming & entertainment

Unlocking the real uses and applications of social VR

Building Compelling VR / AR experiences - John Riccitiello, CEO, Unity

The impact of VR and AR on the future of gaming - Tim Sweeney, CEO, Epic Games

Virtual Reality Investment in Europe

The Human Benefit Potential of Virtual Reality - Hilmar Pétursson, CEO, CCP Games

CCP’s Long Road to VR - Hilmar Pétursson, CEO, CCP Games