Dan Reynolds Audio
Dan Reynolds is a Music and Sound professional currently working at Epic Games as a Technical Sound Designer embedded with the Audio Engine Development Team.
Unreal Audio Essentials (Abridged)
[MetaSound] NoiseVember Day 03: Rain Forest
[MetaSound] NoiseVember Day 02: Liquid
[MetaSound] NoiseVember Day 01: Rhythm
[UE5.7 Preview 1] Wacky Music Environment and MetaSound Preview (No Talking)
[UE5.7 Preview] Experimental MetaSound Live Audition During Edit
UE5 Oxbow River Formation Revisited and Real Time (Stream Preview)
Tech Audio Chat Excerpt: Live Performance by Patrick Hart (keyboard) and Aaron McLeran (cornet)
[UE5 Soundscape] ColorPoints With PCG Preview (No Talking)
Experiments with custom thru-zero FM/PM node and demo patch (no talking)
UE5 Custom MetaSound Procedural Music Extended Example (No Talking)
UE5 Custom MetaSound Procedural Scale Degree (No Talking)
UE5 Custom MetaSound Harmony Generator Demo (No Talking)
[UE5] Custom MetaSound Refactored Fragmenter
[UE5] [Custom MetaSound] Refactored Tape Style Looper (no talking)
UE5 - Sound Attenuation Distance Field: Oxbow River Experiment
Preview For Upcoming Livestream (No Talking)
Custom MetaSound Looper Effect (No Talking)
Custom MetaSound Tape Style Looper Effect (No Talking)
UE5 MetaSounds Exploring Multi-Mode Filter Design
UE5 MetaSound Optimization Using Pages
UE5 MetaSound SourceEffects Doppler Simulation
UE5 MetaSound Experiment Transient Shaping (No Talking)
UE5 MetaSound Custom Subharmonizer Practical Demo (No Talking)
UE5 MetaSound Custom C++Node Subharmonizer Preview (No Talking)
UE5 MetaSound Experiment Custom Grain Looper (No talking)
Stutter Effect Node Improvements (UE5, custom metasound node)
UE5 MetaSound Custom C++ Node Demonstrated with a Procedural Music Patch
MetaSounds Stinger On The Grid (Simple Example)
MetaSounds Retriggering Music Stems (Simple Example)