Max Damage
I make games that I want to play, and make a lot of experimental prototypes.
Mostly I do low-res and pixelated stuff, usually 3d, and trying to crack AI and procedural generation.
Wife designed the Max Damage logo, so I had no say in the matter.
Also really enjoy running D&D, but if I do anything for that it'll be on another channel.
Anthropomorphising Data Visualisation
Survival Horror
Blasteroids From Outer Spaaace!!!
FYYBR retro shooter update v0.4
Punching Zombies - The Game (not really)
Final Fantasy 8 "clone" experiment 1
Fragile Ego (Godot Wild Jam)
The Farm - Farmer - Horksboffal
Boomer Shooter Humble Bundle Playthrough: Hedon
Retro Boomer Shooter Remake Update 0001
Zombie showcase
Scab showcase
BITkeeper
DevLog: character, AI, performance
Retro shooter progress (bugs)
Retro PSX/FPS prototype v0.2
Retro PSX/FPS prototype update
D&D Young Green Dragon Painted
Retro style fps mockup
Retro Shooter FPS Update - Adding an environment
Prototyping a "retro" fast paced "shooter" fps
Making a basic 3d engine in Java
Lowpoly levels with SPRyTILE (Blender) for Godot
Making a Monster in Blender Timelapse part 1.5
Blender to Unreal Gold - Experiment - #Blocktober 2020
DevLog: Monster and PS1 aesthetic in UE4
Teaser: Doomed Avenger
Devlog/Postmortem: KnightSlide
DUNGx64 (Dragon Dung)
DUNGx64 alpha 00