Ho Minh Audio
I just really love sound

How to sound design: magic chimes

17 ways to design pre-impact risers

Turn ANY sample into a Shepard tone!
![Pt 5 - Granulation [Sound design workshop]](https://ricktube.ru/thumbnail/8sJ_CoxI-UA/mqdefault.jpg)
Pt 5 - Granulation [Sound design workshop]
![Pt 4 - Sampling: impacts [Sound design workshop]](https://ricktube.ru/thumbnail/HfOhwGnZEls/mqdefault.jpg)
Pt 4 - Sampling: impacts [Sound design workshop]
![Pt 3 - Sampling: whooshes | FM, AM, RM [Sound design workshop]](https://ricktube.ru/thumbnail/LTOO1whXaz0/mqdefault.jpg)
Pt 3 - Sampling: whooshes | FM, AM, RM [Sound design workshop]
![Pt 2 - Sampling: risers [Sound design workshop]](https://ricktube.ru/thumbnail/UMpLPzC4Ck0/mqdefault.jpg)
Pt 2 - Sampling: risers [Sound design workshop]
![Pt 1: Intro [Sound design workshop]](https://ricktube.ru/thumbnail/0uAABH8-jug/mqdefault.jpg)
Pt 1: Intro [Sound design workshop]

Tutorial teaser - SFX design with Phase Plant

Sound design demo reel 2019 - 2023

Synthesizing birds - patching basics in PhasePlant

Resampling 101 - Advanced sound design part 1

Zoia Euroburo one-patch ambience challenge: forest at dusk