pikuma
An education platform teaching the fundamentals of computer science & math. Zero ego. Zero gimmicks.
Implementing Logic Gates using only NANDs
Crystal Clock & Oscillators
Shunting Yard Algorithm
How to Make PS1 Graphics
A Quick Introduction to C Pointers
Understanding Bit-Shifting Operators
Creating a Game Loop with C & SDL (Tutorial)
Triangle Rasterization
Verlet Integration
Voxel Space (Comanche Terrain Rendering)
Understanding C++ Dynamic Arrays (std::vector)
How Retro Video Game Graphics Work
Linear Collision Resolution in 2D Game Physics
Tools to make a Game Engine in C++
3D Software Rendering Graphics Pipeline
Vector Rotation (Derivation & Geometric Proof)
Perspective Projection Matrix (Math for Game Developers)
Matrix Multiplication (A Simple Review)
Collision Detection with SAT (Math for Game Developers)
Math for Game Developers: Introduction to Calculus
Why do we use SDL with C & C++?
C++ Objects: Stack vs. Heap
Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics?
Installing Lua on Windows Terminal & VS Code
How to link SDL 2 with Visual Studio on Windows (2021)
GDB Debugging: How to Debug a C/C++ program
What is Bash Scripting?