anbagames
Hey, I'm Andy, a solo indie game developer working on Velkyn, a 3D action-adventure inspired by the Zelda series.
Here you'll find polished devlogs, technical deep dives, game design insights, and behind-the-scenes looks at making Velkyn. Whether you're a gamer, a dev, or just curious how games get made, you're in the right place.
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I Massively Over-Engineered My Playable Raven Character | Devlog

I Turned My Dream Game Into a Weird Golf Dungeon?! | Devlog

2025 Roadmap: VELKYN Demo, World Updates & Engine Switch

When Combat Design Hits Harder Than a Boss Fight

I Created an Advanced Parkour System for My Game

LADDERS Devlog - A Gamedev's Worst Nightmare

Creating Movement That Actually Feels Good

I Added Physics to My Character's Clothing

Working on a New Character With Insane Movement Mechanics

Making an OPEN WORLD Game as a Solo Dev

My new OPEN WORLD Action-Adventure Game - VELKYN Intro Devlog

5 Tips To Make YOUR Game Jam Submission More Enjoyable

CLOUD ESCAPE 2.0 - Official Launch Trailer

I FINISHED My Indie Game - Final Devlog

My New Turrets Will Crush You! - Indie Game Devlog #10

I Created Enemies For My Indie Game! - Devlog #9

CLOUD ESCAPE - Indie Game Animated Short Film (1,000 Sub Special)

Finding A Color Scheme For My Indie Game - Devlog #8

Introducing A New Map For My Indie Game - Devlog #7

The Show Must Go On - Indie Game Devlog #6

How To Integrate Steamworks.NET Into Your Unity Project In 2022

The Cost Of Creating An Indie Game In 2022

I Did It! - Indie Game Release Devlog #5

CLOUD ESCAPE - Official Indie Game Launch Trailer

CLOUD ESCAPE - Official Indie Gameplay Trailer

The Final Showdown - Indie Game Devlog #4

Be A Part Of My Game - CLOUD ESCAPE

Of Pirates And Parrots - Indie Game Devlog #3

How I Track Player Progress In My Indie Game

The Struggle Was Real - Indie Game Devlog #2