MIT CSAIL HCI Engineering Group
As a Human-Computer Interaction (HCI) lab in the area of manufacturing and design, we develop novel fabrication techniques that combine innovations in hardware, materials, and computational algorithms to create interactions with objects that have not been possible before.
Every day we interact with hundreds of objects. What our objects can be used for and how we use them, has a large impact on how we live our everyday lives. Many of the properties of our objects and thus the resulting interactions we have with them are determined by the materials they are made of and the manufacturing techniques used to make them.
Our work develops novel fabrication techniques that leverage innovations in hardware, materials, and computational algorithms to give objects capabilities that go beyond the type of interactions that exist today.
Ori-TENG: 3D Printed Origami Tessellations as Triboelectric Nanogenerators
Meta-antenna: Mechanically Frequency Reconfigurable Metamaterial Antennas
PortaChrome: A Portable Contact Light Source for Integrated Re-Programmable Multi-Color Textures
UIST'23 Talk - BrightMarker: 3D Printed Fluorescent Markers for Object Tracking
StructCode: Leveraging Fabrication Artifacts to Store Data in Laser-Cut Objects
Style2Fab Functionality-Aware Segmentation for Fabricating Personalized 3D Models with Generative AI
🔴 Unlocking the Secret of BrightMarker: 3D Printed Fluorescent Markers for Object Tracking
CHI 2023 Talk: MechSense
CHI 2023 Talk: Polagons
Polagons: Polarized Light Mosaics with User-Defined Color-Changing Behaviors
MechSense:A Design & Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms
MechSense:A Design & Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms
PullUpStructs: Digital Fabrication for Folding Structures via Pull-up Nets
MuscleRehab: Improving Unsupervised Physical Rehabilitation by Monitoring Muscle Engagement
Mixels: Fabricating Interfaces using Programmable Magnetic Pixels
Selective Self-Assembly using Re-Programmable Magnetic Pixels
FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games
CHI 22 Talk: Identifying Game Mechanics for Integrating Fabrication Activities within Digital Games.
SliceHub: Augmenting Shared 3D Model Repositories with Slicing Results for 3D Printing
CHI'22 Talk: InfraredTags - Embedding Invisible AR Markers & Barcodes
InfraredTags: Embedding Invisible AR Markers & Barcodes Using Low-Cost 3D Printing & Imaging Tools
ElectroVoxel: Electromagnetically Actuated Pivoting for Scalable Modular Self-Reconfigurable Robots
6.810: Interactive Lamp
6.810: Exporting the lamp to an .stl file
6.810: Slicing and Printing the Lamp
UIST 2021 Talk: Lenticular Objects
6.810: Modeling the Lamp Base
6.810: Modeling the Lamp Shade
EIT-kit: An Electrical Impedance Tomography Toolkit for Health and Motion Sensing
Lenticular Objects: 3D Printed Objects that Can Change their Appearance Depending on the Viewpoint